About Me
I'm a seasoned Digital Games graduate from Unisinos with extensive expertise as a game and app developer. My journey in the tech industry began by co-founding two companies. Today, I continue to lead one of these, Ras Soluções Metaversificadas, as CEO and Developer, navigating it through the evolving digital landscape. Since 2019, I have been working with Unity Engine and C#, and I am also proficient in C++ and JavaScript.
My passion extends into the realm of Virtual Reality (VR), where I have over three years of experience crafting immersive games and environments. This venture into VR has allowed me to push the boundaries of digital interaction, providing users with unparalleled experiences. I have participated in several VR-related events in Brazil and have been a guest on podcasts discussing the latest trends and innovations in the VR industry.
Additionally, I am a 3D modeler with over four years of experience, proficient in using Blender and Maya. My skills in 3D modeling complement my development expertise, enabling me to create detailed and lifelike assets for games and VR environments.
As a proactive, restless individual, I thrive on challenges and never give up on pursuing innovative solutions. I am always eager to explore new technologies and techniques to enhance our digital experiences.
Some of my latest applications
VR - LUCIANA 250
This project presents a detailed virtual replica of an apartment under construction. I crafted an immersive experience with teleportation movement and hand tracking for intuitive interactions, all custom-developed. Additionally, I modeled key 3D elements, ensuring high fidelity to the architectural vision.
VR - ONDULAR
This project features a precise virtual model of an apartment currently under construction. I designed an experience incorporating teleportation movement, hand tracking, interaction and sound simulation, in order to provide the best journey for all users.
VR - SAFE PLACE
This VR experience allows users to immerse themselves in a variety of stunning settings, from serene beaches to lush forests. Key features include an interactive hand tracking tutorial, meticulously crafted models, and realistic sound simulation. The application also showcases dynamic volumetric clouds and sophisticated lighting techniques using lightbaking with global illumination and HDRP in Unity.


